marco | city app
Nov. 30th, 2023 09:53 pmOOC INFORMATION.
NAME: Mica
CONTACT: PM,caffemisto
AGE: 30+
OTHER CHARACTERS: Onni Hotakainen (Stand Still. Stay Silent)
TRIGGERS: N/A
IC INFORMATION.
BASICS
CHARACTER NAME: Marco (no last name given)
CANON: Animorphs (book series)
CANON POINT: End of the final book.
AGE: 19
BACKGROUND
HISTORY: Marco @ Seerowpedia
PERSONALITY: Answer three of the following questions. Limit this section to 500-1,000 words in total, or 150-300 words per question.What impression does your character give when meeting someone for the first time? How does the first impression differ from your character’s true nature? How does your character handle stress? What do they do in an emergency? What are some of your character's regrets? How is your character impacted by them? What are your character’s ambitions/goals? Why are they important to your character? What are your character’s fears? How do they hinder or challenge your character?
INVENTORY: Please describe any emotionally or canonically significant items that your character may have on them as they enter the city. Normal pocket contents (e.g. wallet, keys, five sticks of gum, some lint) do not need to be described.
POWERS
SKILLS/ABILITIES: ø morphing
Marco can acquire the DNA pattern of any living creature and then become a copy of that creature. This includes sentient creatures, aliens or alien animals, and is not limited by size (very small or very large). When creatures are acquired, they go into a hazy, subdued "trance" for a short time.
Marco's list of morphs as of his canon point can be found here.
ø thought-speak: When in morph (and only when in morph), Marco can use thought-speak, which is a type of limited telepathy. It works like regular speech but without the use of sound, meaning it can work through walls and other barriers. Thought-speak has a distance range a little wider than physical speech, and can be either broadcast to everyone in range, or privately sent to one person or a small group. These "whispers" of private thought-speak cannot be eavesdropped on. Humans and other creatures who do not naturally use thought-speak can 'hear' it, but must reply in their natural way.
ø healing: Morphing uses DNA as a pattern to build and rebuild Marco's body, and DNA cannot be injured, which means that if Marco is injured, no matter how seriously, morphing out of the injured form will reset it to a default healthy state. Additionally, if he acquires the DNA of a crippled person or animal, when he morphs, the form will be whole and fit unless the defect was in the DNA to begin with (an animal paralyzed in an accident would be morphed whole, an animal with a genetic defect would be morphed with that defect). Morphing has also, on occasion, been shown to cure both poisoning and diseases (a snakebite, insecticide, and rabies, respectively), but this is not consistent or reliable, as it has not cured other illnesses (the Andalite flu) so it cannot be relied on.
ø hacking and tech: Marco has a natural aptitude for using computer technology. His father is a computer engineer, so he has been exposed to it from a young age, and when he started staying part time with Ax, he learned about more advanced technology than was available on Earth at the time, and became proficient with hacking. Also, during the 7+ months he recently spent on board the Yeerk prototype ship the Rachel, he has learned the basics of piloting space ships and is comfortable manning most stations on the Rachel.
ø strategy: Marco is a ruthless strategist, able to see the clearest and most succinct path to success, and often able to deduct the enemy's plans because of it. He is not a leader.
NERFING: Considering morphing is one of those all-or-nothing type powers, I was thinking of nerfing the amount of morphs he has. There are no animals to acquire in game, and I will completely nerf his ability to acquire humans and other sentient beings, so this will effectively limit the number of forms he will be able to take. 20% of his full list of book morphs would come out to approximately 10 morphs (10.6 to be exact), and I would choose the following: silverback gorilla, osprey, irish setter, polar bear, mountain goat, Hork-Bajir, dolphin, great horned owl, cockroach, and cheetah.
WEAKNESSES: Marco cannot stay in morph for longer than 2 hours - if he does, he will forfeit his default human form and ability to morph and be stuck permanently in whatever form he's stayed in for longer than 2 hours. New DNA can only be acquired in his natural human form, the creature being acquired must be alive at the time of acquiring, and he cannot acquire another shapeshifter's assumed form (for example, he cannot acquire tiger DNA from his friend Jake in tiger morph, only from a real tiger). He must return to human form between morphs (he cannot go straight from one animal form to another). Morphing expends a similar amount of energy to sprinting, so Marco will become physically exhausted by repeated morphs - more than four morphs in a short period of time will generally tax him to his limits.
SAMPLES.
Write or link to a minimum of two, maximum of four samples that effectively convey your character's voice. There is no required minimum comment or word count, but choose samples that adequately demonstrate your grasp of the character. A mix of prose and dialogue is advisable and samples can be brackets or paragraphs. At least one sample must be dated within the previous 12 months. Texting or AU threads are not accepted, but we will accept samples from other games as long as the entries are unlocked.