(no subject)
Nov. 4th, 2018 03:01 pmPLAYER PROFILE
Player name: coffee
Age: 30+
Contact: PM please
Characters currently in-game: Sigrun Eide
Triggers/Fears/Squicks: n/a
Character Motivation: Because having sex to save the multiverse sounds fun.
VOLUNTEER PROFILE
Name: Marco (no last name given)
Age: 20
Physical Appearance: His PB is Stephen Gomez. Also of note: Marco is very short and slight, with a small frame.
Point in Timeline: Originally from the last page of the last book, before crashing into the Blade Ship + 8 months CRAU in Riverview.
World Description: animorphs @ wikipedia
History/Background: marco @ seerowpedia
Noteworthy Positive Characteristics:
↬ confident: Marco has no problem talking himself up to an almost hyperbolic level. Most people would assume he was compensating for poor self-esteem, but the truth is that Marco is just incredibly confident in himself. Despite a difficult life and a history of being bullied, Marco believes in his own value and is very comfortably aware of his own limits, failings, and strengths. Marco is straight-forward, and isn't given to playing mind games. Marco speaks his mind clearly and without restraint, and doesn't hesitate to change his stance as new information comes to light. Marco's self-confidence comes without much sense of pride - he very rarely fails to admit when he cannot or will not accomplish a task, screams without shame when he's startled or injured, complains constantly when he's uncomfortable, and announces openly when he's feeling scared or out of his depth.
↬ humour: In rough situations, he uses his sense of humor to bolster morale and turn situations that are objectively awful and traumatic into something they can laugh at, even if just for a moment. In effect, he allows the people around him, just for a while, deflect their horror and fear and hurt into jokes in the same way he does.
↬ loyal: Despite his lack of deep emotional expression, Marco is very loyal and cares deeply about his friends. Marco refuses to leave behind people he cares about - he will destroy himself trying to get his teammates and friends out of dangerous situations. Marco does not care about a lot of people, but the ones he does come to care about, he cares about very deeply. Ever since he realized he can't trust most of the people around him, he clings even more tightly to the people he can trust.
Noteworthy Negative Characteristics:
↬ unsentimental: Marco would rather be hated than pitied and doesn't seek or much enjoy comfort or sympathy. He is not unemotional, he experiences a lot of feelings, and his convictions and loyalties run very deep, but he is eminently unsentimental. He prefers to deal with his problems through actions and tends not to dwell on unsolvable emotional or moral tangles. Getting Marco to talk about his feelings is nearly impossible, and generally he will only discuss them through venting, complaining, or obliquely, in as few words as possible.
↬ ruthless: Marco is ruthless, capable of seeing what he calls the 'bright, clear line' between the problem and its solution. Marco is the person who usually thinks up the team's plans, and they are usually relatively simple and straight to the point - often, they involve levels of sacrifice and moral grey that the rest of the team can find jarring at times. When he makes plans, they come to him fully formed, and he has to add the morality back in after the fact. Marco is very aware of the fact that this trait of his has been flanderized, to an extent, by his participation in the war, and he knows that it makes him, at times, unpleasant to be around. While he isn't overly sentimental or moralistic, he does question himself, he's aware that he comes across cold or callous or cruel when he comes up with plans that would result in collateral damage to innocent people.
↬ deflection: When he is troubled, upset, or feeling uncertain, he deflects, usually with humor, though sometimes with outward coldness. In fact, his sense of humor is mostly a coping mechanism - seeing terrible situations as hilarious or ridiculous or even morbidly funny instead of depressing and demoralizing is a choice he consciously makes.
Powers/Abilities:
ø morphing
Marco can acquire the DNA pattern of any living creature and then become a copy of that creature. This includes sentient creatures, aliens or alien animals, and is not limited by size (very small or very large). When creatures are acquired, they go into a hazy, subdued "trance" for a short time.
Marco's list of morphs as of his canon point can be found here. I will keep a running tally of any additional morphs acquired in-game.
ø thought-speak: When in morph (and only when in morph), Marco can use thought-speak, which is a type of limited telepathy. It works like regular speech but without the use of sound, meaning it can work through walls and other barriers. Thought-speak has a distance range a little wider than physical speech, and can be either broadcast to everyone in range, or privately sent to one person or a small group. These "whispers" of private thought-speak cannot be eavesdropped on. Humans and other creatures who do not naturally use thought-speak can 'hear' it, but must reply in their natural way.
ø healing: Morphing uses DNA as a pattern to build and rebuild Marco's body, and DNA cannot be injured, which means that if Marco is injured, no matter how seriously, morphing out of the injured form will reset it to a default healthy state. Additionally, if he acquires the DNA of a crippled person or animal, when he morphs, the form will be whole and fit unless the defect was in the DNA to begin with (an animal paralyzed in an accident would be morphed whole, an animal with a genetic defect would be morphed with that defect). Morphing has also, on occasion, been shown to cure both poisoning and diseases (a snakebite, insecticide, and rabies, respectively), but this is not consistent or reliable, as it has not cured other illnesses (the Andalite flu) so it cannot be relied on.
ø limitations: Marco cannot stay in morph for longer than 2 hours - if he does, he will forfeit his default human form and ability to morph and be stuck permanently in whatever form he's stayed in for longer than 2 hours. New DNA can only be acquired in his natural human form, the creature being acquired must be alive at the time of acquiring, and he cannot acquire another shapeshifter's assumed form (for example, he cannot acquire tiger DNA from his friend Jake in tiger morph, only from a real tiger). He must return to human form between morphs (he cannot go straight from one animal form to another). Morphing expends a similar amount of energy to sprinting, so Marco will become physically exhausted by repeated morphs - more than four morphs in a short period of time will generally tax him to his limits.
ø riverview additions
↬ He regained the ability to use all the morphs marked 'unusable' on the list of morphs linked above.
↬ He acquired a behemoth scarab beetle (30 ft long).
ø computer skills
ø hacking and tech: Marco has a natural aptitude for using computer technology. His father is a computer engineer, so he has been exposed to it from a young age, and when he started staying part time with Ax, he learned about more advanced technology than was available on Earth at the time, and became proficient with hacking. Also, during the 7+ months he recently spent on board the Yeerk prototype ship The Rachel, he has learned the basics of piloting space ships and is comfortable manning most stations on The Rachel.
ø strategy
Marco is a ruthless strategist, able to see the clearest and most succinct path to success, and often able to deduct the enemy's plans because of it. He is not a leader.
Character Fears: being stuck in morph, being mind-controlled or otherwise losing control over his mind/actions, being trapped or restrained against his will, becoming an ant ever again
Personal Item: The morphing cube/Escafil device as a personal item; a photo of his mother and his phone from Riverview in his pocket.
VOLUNTEER SAMPLES
Network Sample: thread from riverview | entry from riverview (for posterity, I know it's one month older than the 1 year limit)
Action Log Sample: open log from riverview (cw: gore and body horror in the top level)
Time Spent Across Multiverse: 8 months - Marco was brought from the last book of his canon, at 19 after spending 7 months in space aboard a starship, looking for his missing friend Ax. In the moments before his (probable) death after the ship he was on rammed the Blade Ship, he arrived in Riverview. His time there didn't do a great deal to affect him or change his characterization.
He made friends with a few people, updated his vocabulary, clothing choices, and tech skills past the 90s, got some experience as a talent agent, learned how to pilot a mech, and did a lot of flirting. The most major changes that would affect his characterization were that he lost the edge of paranoia (it'll come back as soon as he's in a new setting) and became more comfortable with talking about where he's from; and that he became completely comfortable with his bisexuality via dating Ivar Ragnarsson for a while.
Player name: coffee
Age: 30+
Contact: PM please
Characters currently in-game: Sigrun Eide
Triggers/Fears/Squicks: n/a
Character Motivation: Because having sex to save the multiverse sounds fun.
VOLUNTEER PROFILE
Name: Marco (no last name given)
Age: 20
Physical Appearance: His PB is Stephen Gomez. Also of note: Marco is very short and slight, with a small frame.
Point in Timeline: Originally from the last page of the last book, before crashing into the Blade Ship + 8 months CRAU in Riverview.
World Description: animorphs @ wikipedia
History/Background: marco @ seerowpedia
Noteworthy Positive Characteristics:
↬ confident: Marco has no problem talking himself up to an almost hyperbolic level. Most people would assume he was compensating for poor self-esteem, but the truth is that Marco is just incredibly confident in himself. Despite a difficult life and a history of being bullied, Marco believes in his own value and is very comfortably aware of his own limits, failings, and strengths. Marco is straight-forward, and isn't given to playing mind games. Marco speaks his mind clearly and without restraint, and doesn't hesitate to change his stance as new information comes to light. Marco's self-confidence comes without much sense of pride - he very rarely fails to admit when he cannot or will not accomplish a task, screams without shame when he's startled or injured, complains constantly when he's uncomfortable, and announces openly when he's feeling scared or out of his depth.
↬ humour: In rough situations, he uses his sense of humor to bolster morale and turn situations that are objectively awful and traumatic into something they can laugh at, even if just for a moment. In effect, he allows the people around him, just for a while, deflect their horror and fear and hurt into jokes in the same way he does.
↬ loyal: Despite his lack of deep emotional expression, Marco is very loyal and cares deeply about his friends. Marco refuses to leave behind people he cares about - he will destroy himself trying to get his teammates and friends out of dangerous situations. Marco does not care about a lot of people, but the ones he does come to care about, he cares about very deeply. Ever since he realized he can't trust most of the people around him, he clings even more tightly to the people he can trust.
Noteworthy Negative Characteristics:
↬ unsentimental: Marco would rather be hated than pitied and doesn't seek or much enjoy comfort or sympathy. He is not unemotional, he experiences a lot of feelings, and his convictions and loyalties run very deep, but he is eminently unsentimental. He prefers to deal with his problems through actions and tends not to dwell on unsolvable emotional or moral tangles. Getting Marco to talk about his feelings is nearly impossible, and generally he will only discuss them through venting, complaining, or obliquely, in as few words as possible.
↬ ruthless: Marco is ruthless, capable of seeing what he calls the 'bright, clear line' between the problem and its solution. Marco is the person who usually thinks up the team's plans, and they are usually relatively simple and straight to the point - often, they involve levels of sacrifice and moral grey that the rest of the team can find jarring at times. When he makes plans, they come to him fully formed, and he has to add the morality back in after the fact. Marco is very aware of the fact that this trait of his has been flanderized, to an extent, by his participation in the war, and he knows that it makes him, at times, unpleasant to be around. While he isn't overly sentimental or moralistic, he does question himself, he's aware that he comes across cold or callous or cruel when he comes up with plans that would result in collateral damage to innocent people.
↬ deflection: When he is troubled, upset, or feeling uncertain, he deflects, usually with humor, though sometimes with outward coldness. In fact, his sense of humor is mostly a coping mechanism - seeing terrible situations as hilarious or ridiculous or even morbidly funny instead of depressing and demoralizing is a choice he consciously makes.
Powers/Abilities:
ø morphing
Marco can acquire the DNA pattern of any living creature and then become a copy of that creature. This includes sentient creatures, aliens or alien animals, and is not limited by size (very small or very large). When creatures are acquired, they go into a hazy, subdued "trance" for a short time.
Marco's list of morphs as of his canon point can be found here. I will keep a running tally of any additional morphs acquired in-game.
ø thought-speak: When in morph (and only when in morph), Marco can use thought-speak, which is a type of limited telepathy. It works like regular speech but without the use of sound, meaning it can work through walls and other barriers. Thought-speak has a distance range a little wider than physical speech, and can be either broadcast to everyone in range, or privately sent to one person or a small group. These "whispers" of private thought-speak cannot be eavesdropped on. Humans and other creatures who do not naturally use thought-speak can 'hear' it, but must reply in their natural way.
ø healing: Morphing uses DNA as a pattern to build and rebuild Marco's body, and DNA cannot be injured, which means that if Marco is injured, no matter how seriously, morphing out of the injured form will reset it to a default healthy state. Additionally, if he acquires the DNA of a crippled person or animal, when he morphs, the form will be whole and fit unless the defect was in the DNA to begin with (an animal paralyzed in an accident would be morphed whole, an animal with a genetic defect would be morphed with that defect). Morphing has also, on occasion, been shown to cure both poisoning and diseases (a snakebite, insecticide, and rabies, respectively), but this is not consistent or reliable, as it has not cured other illnesses (the Andalite flu) so it cannot be relied on.
ø limitations: Marco cannot stay in morph for longer than 2 hours - if he does, he will forfeit his default human form and ability to morph and be stuck permanently in whatever form he's stayed in for longer than 2 hours. New DNA can only be acquired in his natural human form, the creature being acquired must be alive at the time of acquiring, and he cannot acquire another shapeshifter's assumed form (for example, he cannot acquire tiger DNA from his friend Jake in tiger morph, only from a real tiger). He must return to human form between morphs (he cannot go straight from one animal form to another). Morphing expends a similar amount of energy to sprinting, so Marco will become physically exhausted by repeated morphs - more than four morphs in a short period of time will generally tax him to his limits.
ø riverview additions
↬ He regained the ability to use all the morphs marked 'unusable' on the list of morphs linked above.
↬ He acquired a behemoth scarab beetle (30 ft long).
ø computer skills
ø hacking and tech: Marco has a natural aptitude for using computer technology. His father is a computer engineer, so he has been exposed to it from a young age, and when he started staying part time with Ax, he learned about more advanced technology than was available on Earth at the time, and became proficient with hacking. Also, during the 7+ months he recently spent on board the Yeerk prototype ship The Rachel, he has learned the basics of piloting space ships and is comfortable manning most stations on The Rachel.
ø strategy
Marco is a ruthless strategist, able to see the clearest and most succinct path to success, and often able to deduct the enemy's plans because of it. He is not a leader.
Character Fears: being stuck in morph, being mind-controlled or otherwise losing control over his mind/actions, being trapped or restrained against his will, becoming an ant ever again
Personal Item: The morphing cube/Escafil device as a personal item; a photo of his mother and his phone from Riverview in his pocket.
VOLUNTEER SAMPLES
Network Sample: thread from riverview | entry from riverview (for posterity, I know it's one month older than the 1 year limit)
Action Log Sample: open log from riverview (cw: gore and body horror in the top level)
Time Spent Across Multiverse: 8 months - Marco was brought from the last book of his canon, at 19 after spending 7 months in space aboard a starship, looking for his missing friend Ax. In the moments before his (probable) death after the ship he was on rammed the Blade Ship, he arrived in Riverview. His time there didn't do a great deal to affect him or change his characterization.
He made friends with a few people, updated his vocabulary, clothing choices, and tech skills past the 90s, got some experience as a talent agent, learned how to pilot a mech, and did a lot of flirting. The most major changes that would affect his characterization were that he lost the edge of paranoia (it'll come back as soon as he's in a new setting) and became more comfortable with talking about where he's from; and that he became completely comfortable with his bisexuality via dating Ivar Ragnarsson for a while.